Ten modules, a hundred days. Each day gives you the idea, a worked case file, the trap that catches people out, and the one line to remember.
10 modules · 100 days · one page a day
Also on Agile & Delivery: the Agile & Delivery Maturity check · the written guide · the slides (.pptx)
The 100 days are the learning. Day 100 turns them into a plan you can start on Monday.
You'll know what Agile is for, when it fits the work, and how light your process can be.
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You'll run Scrum events that each end in a decision, with one clear backlog behind them.
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You'll see where work gets stuck and finish more by starting less.
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You'll write stories that are small, testable and clear about what done means.
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You'll give dates as honest ranges, based on your own history.
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You'll manage dependencies, risks and reporting so problems surface early.
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You'll release small changes often, without trading speed for stability.
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You'll know when to scale, how to plan across teams, and what to remove first.
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You'll build teams where bad news travels fast and people own their decisions.
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You'll have a plan to change how work gets done, starting with one real problem.
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