Ten modules, a hundred days. Each day gives you the idea, a worked case file, the trap that catches people out, and the one line to remember.
10 modules · 100 days · one page a day
Also on Product Management: the Product Management Maturity check · the written guide · the slides (.pptx)
The 100 days are the learning. If you only have three months, start here.
You'll know what a product manager is for and how to judge value through the customer's eyes.
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You'll talk to customers every week and test the riskiest idea before you build.
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You'll have a one-page strategy that says where you play, how you win, and what you won't do.
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You'll prioritise with a method people trust and a roadmap without fake dates.
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You'll track a handful of metrics that show whether customers are winning.
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You'll turn opinions into small tests and know when the evidence is good enough.
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You'll work with engineers on specs, slices and releases that land safely.
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You'll launch, price and follow up so people actually use what you built.
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You'll lead without the title and get decisions made.
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You'll know where AI features help, where they fail, and how to launch them in stages.
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